hackerlad: <user name=bestaround> (excessively shiny hollywood hacking!!!)
YoRHa No.9 Type S ◈ 9S ([personal profile] hackerlad) wrote2010-07-02 01:53 pm

WHAT EVEN ARE ANDROIDS ACTUALLY

For personal ref but also general ref; some of this is headcanon/extrapolation. WIP as I try to get together extra canon materials that might have more info.

NOTE: The primary in-universe driving purpose in all design elements of YoRHa androids was creating something as close to the human image as possible; this would reinforce the emphasis of their role as specialty weapons created directly by humanity, to fight for humanity. As a result, features of their appearance and function that would generally be superfluous or impractical for military robots become justified by the fact that "it makes them mimic humans better". Is this a good justification? Well, that depends on who you ask ¯\_(ツ)_/¯

Outward Physical Differences: Not many. Most androids, especially YoRHa models, seem intentionally designed to be aesthetically pleasing by human standards. Skin texture feels normal, though it's not actual skin. They automatically simulate breathing, blinking, and fidgeting. They emit warmth, but are slightly cooler to the touch than humans (~80-85F), though extended high-intensity physical activity (ie: combat) can also quickly lead to an unnaturally high core temperature that needs to be mitigated by some kind of heat sink. They're much heavier than humans of equal size due to a metal-based skeleton and metal components.

Inner Works: All internals are mechanical, but their bodies do contain a flowing red substance alarmingly similar to human blood that probably serves some kind of decently important function. While there's no "conventional" organs, whatever circulates the blood does have a pulse-rate (though the rate and rhythm is different from that of a human heartbeat), and in general a lot of essential components seem to be stored in the torso, making injuries there very critical. Limb loss Sucks and is generally Bad but you could go on without an arm or leg for a fair while before the rest of you gives out; in the event of completely severed parts, automatic seals kick in at certain joints in attempts to prevent indiscriminate blood-loss. You could even jam a lost arm right back on--even if it isn't an exact match--though it's uh...not recommended practice.

Strength/Durability/Stamina: It all varies by model, but even wimpy nerd Scanners probably pack a fair amount more strength than the average human of the same size. Most androids are currently military-grade and have metal-based components, so they're typically very durable as well, better able to withstand long falls/hard impacts. Stamina is vastly superior but not unlimited; an android could sprint full-tilt for an hour without getting very breathless, but sprinting all day long would still be a little tiring and warrant at least a few minutes of sitting down.

Sensory: They can feel and react to physical stimulus, and can experience pleasure and pain, though different models have different sensitivities and/or tolerances. They're wired to experience a form of positive feedback from engaging in combat, similar to human adrenaline. They can perceive temperatures, and find excessive cold unpleasant, though they've probably got a higher tolerance for extreme temps than humans in general.

Eating???: Yes. They can even taste things. But eating is completely nonessential and basically falls under the "humans do it so we're putting it in but yeah it's super useless" category of android design nonsense. Androids do need to intake water on a fairly consistent basis, though, since their systems are mostly water-powered, so they'll drink a bottle every couple days. Androids can also ingest alcoholic substances and get drunk from sufficient quantities, though it probably needs to be pretty fucking strong??? In this vein there's certain substances that can absolutely kill an android when ingested too. Like mackerel fish. Though they're delicious...

Crying: Yes. It's very sad :(

Sleep/Standby: They can technically go multiple 24-hour cycles without rest, but it's recommended to take downtime for at least a few hours on a semi-frequent basis, so that maintenance checks can be run & memory processing can be organized and optimized & systems are recharged, etc. Androids generally lie down on beds during these occasions bc it's comfy.

Healing: Very little healing factor of any kind without certain plug-in chips; if any mending happens at all it's probably for very minor surface-level abrasions over a long period of time thanks to nanomachines or what have you. Bigger repairs or replacement of bad internal parts must be delivered in some external fashion. Capable models like Scanners can self-hack in the event of viruses and other software issues, however.

NFCS/FFCS Capabilities: "Near-Field Combat System" = usage of blades, pole-arms, or combat bracers. "Far-Field Combat System" = ranged projectiles, usually energy-based. YoRHa combat models are primarily equipped only with NFCS capabilities, unless they're specialized for ranged warfare. But all pods are geared with capacity for exceptional FFCS capabilities, which usually evens things out.

Plug-in Chips: DONT REMOVE THE OS CHIP

Self-Destruct: All YoRHa models are outfitted with an internal self-destruct switch that can be triggered at will in emergencies. It is mandatory by order of Command that this switch is enabled at all times. Activating self-destruct triggers a powerful localized explosion derived from the energy within an android's body; it's extremely painful for the android, and will cripple the majority of internal systems, but it's not actually immediately fatal. (It may as well be, though, since you'll be pretty fucked for awhile afterwards--)

Black Box: Similar to black boxes in technology irl; each android has one, and they generally keep record of a unit's status. They emit a signal unique to each android which can be tracked; the strength of this signal varies by the android's vitals, however, and when an android dies their black box signal goes offline. This is also where personality data is stored. Can be extracted by the android it's contained in at will, and can be used in tandem with a second black box to create a large detonation if the permissions are enabled. YoRHa black boxes in particular are comprised of a unique material.

ID: YoRHa units generally refer to themselves by their abbreviated model ID, consisting of a number and a letter; number indicates personality template, letter indicates model function class (ie: 9S = personality template Number 9 + Scanner type). This particular name structure is specific to YoRHa; among older non-YoRHa models it's more common for androids to take up more normal(ish) monikers of their own choosing (ie Anemone, White, Jackass). It's possible for multiple androids of the same number and letter type to be rolled out, and having lots of your identical unit produced can even be seen as a point of pride. Identical units are generally kept apart and deployed at different times, however, to minimize on-field confusion.

Gender Ratio: While male models are common among older android lines, all YoRHa android models are female except Scanners. Why? A trial squadron consisting entirely of male YoRHa prototypes fell apart so Spectacularly Badly that afterwards almost all types of male models were discontinued in favor of the more stable and successful female templates. Since Scanners aren't supposed to be equipped for combat, are often isolated, and take up support and intel roles, they've been useful and manageable enough to remain viable male models.

Death: Unsustainable damage to a unit's body will lead to "death", or the permanent shutdown of that unit. Unless there is immediate data recovery or body repairs, the personality data housed by the deactivated body becomes irretrievable. Especially valuable YoRHa units have the privilege of preserving personality data via the storage banks of their orbital Bunker, though; as long as frequent personality data backups are performed, the destruction of the unit body simply leads to an identical new body being manufactured, at which point the fallen unit is reuploaded in the Bunker. Typically the most recent backup is the one uploaded to the new body, enabling memory retention upon the unit's revival. But there can be special cases where backup points are selectively chosen from further in the past, promoting memory omission that can essentially qualify as a 'reset'.

What's Up With The Gothic Fashion: the founder of YoRHa was really into goth aesthetic i guess??? who knows